Be pleased to give update that the hardfork codes for the old PLAY 2.0 Network have been ready and is now undertesting, and the token part of the new Dapp is almost finished, and now been testing on Ethereum kovan network.
There are some new changes to the migration roadmap and solution. The old solution uses oraclize.it to query and check the signature. but it was found that there are two different types of balances that required to be migrate: the accout balance and the address balance. It is not very complex for the accout balance to migrate, but for the address balance, there are some huge issue with user experience for normal users, because every account could have a lot of addresses, which means user need to do a lot of operations to finish the operation. So the solution was changed to a new one.
The new solution do not use oraclize.it, but a new type of graphene operation (account_balance_migrate_operation) will be added to the upcoming hardfork, user only need to signed a transaction including this operation for migration, for those who have not claim their balance to account yet, the "claim_balance_operation" will be keep for importing wallet in old format, but after the hard fork, some other operations such as transfer operations, asset management operations etc will be removed, so user could not transfer assets around after the hard fork. In the way, the system can not be mess up and users are encouraged to migrate to new Ethereum Dapp as soon as possible.
The hard fork is estimated to be happen at the end of Oct, and after that the Token Contract in new Dapp should already been fully tested and users can start to migrate then. A detailed migration guide will be provided, please stay tuned.
Decentralize All Things, No Middle Man!
Traditional game providers will be able to sell their game coins and game assets to people though DAC PLAY, which can be consider as the door opened to the crypto world and than the entire world.
Provable fair game and truly random number generation is always be a problem for games, the algorithm from BitShares DPOS, we first can use this service based on blockchain in games.
DAC PLAY is not only a marketplace for selling goods like game coins and assets, people can also trade with each other with game coins peer to peer using exchange we provide.
Crowdfunding has completed
Bitshares PLAY's crowdfunding is set to start at 00:00 (UTC) 2015.01.05 till 00:00 (UTC) 2015.02.02 on DACX.com for a 28-day period. Investors can simply send Bitcoin to the specified address.
PLS(playshares) has a fixed amount of 2 billion, 20% (400 million) of which will be distributed for crowdfunding. For 1 btc, 100,000 PLS will be offered with a progressively decreasing bonus. For the first week, there will be a 30% of bonus;the second, 20%;the third, 10%;the fourth, none. The rest of the PLS that is not given out will be evenly distributed to investors of the previous four weeks (according to the proportion of the PLS they hold).
When 3000BTC is gathered before 2015.02.02, the crowdfunding will be ended in advance. The BTC that is sent to the crowdfunding address will be given back to the sent address.
For example, if during the first week, 3000BTC is received, the crowdfunding will be ended with 390 million PLS distributed. Then the remaining 10 million PLS will be given to all that have participated in the crowdfunding, making 1 BTC with 133,333PLS of return. If in the end, the fund that is collected at the end of the 28-day raising period is less than 3000BTC, there will be more PLS left to give to the investors who have participated.
Due to the fact that the private key of Bitcoin is the only proof for the later distributed PLS's ownership, investors must send from where they control their own private keys (like wallets).
Please visit DacX.com for crowdfunding detail
Snapshot on BTS will be taken from the last block whose height is integral multiple of 10 before mid-night Dec 8, 2014
From 5th November 2014 snapshot, no action required other than import of private keys.
The block to take the snapshot on PTS is on November 5, 2014. This is also the anniversary snapshot for both BTS and PLAY.
Crowdfunding will start on Jan. 5th, 2015 UTC through DacX.com.
Long-term development, including a part to cover costs in pre-launch period.
Reserved fund is for specific purposes including Faucet, Business Development, Game Incubation, long-term ecosystem building. Reserved Fund will be locked on initial launch, and will be linear unlocked monthly after launch in 1 year.
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You can always drop us a line at info[at]dacplay.org