DACPLAY Foundation


PLS/RING Burn Drop Activity Guide

In the last post, it was mentioned that 300M PLS has already been burned, now the activity of Burn PLS drop RING will start, with more PLS get burned, the remaining un-burned PLS could be more valuable, since PLS is now an pure ERC-20 token on Ethereum network, serving mulit purpose for futher game related functions, including air-drop, token swaping, etc, although these can only happen with the wide support from the community, token holders and volunteers, because only limited resources are available.


Here is guide for the burndrop, go to the swap dapp page as following to participate in the swap. (Support wallet e.g. Metamask)


这里有关于Burndrop活动的网址和教程,请访问一下Dapp网址,可以借助类似Metamask这样的工具完成Swap。(需要导入您持有ERC-20 PLS的以太坊地址)


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Download DACPLAY2 Newest Client

DACPLAY is upgrading to 2.0. Old network is stopped at block 4674453. Please download 0.5.0 client to export your wallet key and import them in 2.0 web wallet to use.

Draw The Future

Decentralize All Things, No Middle Man!

Decentralized marketplace between crypto world and the game assets world

Traditional game providers will be able to sell their game coins and game assets to people though DAC PLAY, which can be consider as the door opened to the crypto world and than the entire world.

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Blockchain based game platfrom

Provable fair game and truly random number generation is always be a problem for games, the algorithm from BitShares DPOS, we first can use this service based on blockchain in games.

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Peer to peer game assets exchange

DAC PLAY is not only a marketplace for selling goods like game coins and assets, people can also trade with each other with game coins peer to peer using exchange we provide.

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DAC PLAY White Paper

Tehnical White Paper None-Technical White Paper

DAC PLAY Crowdfunding

Crowdfunding has completed

Bitshares PLAY's crowdfunding is set to start at 00:00 (UTC) 2015.01.05 till 00:00 (UTC) 2015.02.02 on DACX.com for a 28-day period. Investors can simply send Bitcoin to the specified address.

PLS(playshares) has a fixed amount of 2 billion, 20% (400 million) of which will be distributed for crowdfunding. For 1 btc, 100,000 PLS will be offered with a progressively decreasing bonus. For the first week, there will be a 30% of bonus;the second, 20%;the third, 10%;the fourth, none. The rest of the PLS that is not given out will be evenly distributed to investors of the previous four weeks (according to the proportion of the PLS they hold).

Simply put:

  • 1st week: 1BTC=130,000PLS
  • 2nd week: 1BTC=120,000PLS
  • 3rd week: 1BTC=110,000PLS
  • 4th week: 1BTC=100,000PLS

When 3000BTC is gathered before 2015.02.02, the crowdfunding will be ended in advance. The BTC that is sent to the crowdfunding address will be given back to the sent address.

For example, if during the first week, 3000BTC is received, the crowdfunding will be ended with 390 million PLS distributed. Then the remaining 10 million PLS will be given to all that have participated in the crowdfunding, making 1 BTC with 133,333PLS of return. If in the end, the fund that is collected at the end of the 28-day raising period is less than 3000BTC, there will be more PLS left to give to the investors who have participated.

Due to the fact that the private key of Bitcoin is the only proof for the later distributed PLS's ownership, investors must send from where they control their own private keys (like wallets).

Prospectus Visit dacx.com



Playshares (PLS) are the tokens of the system. PLS are designed first to be the shares of the DAC PLAY System, and thus the unit in which dividends are paid to PLS holders and delegates of PLAY are paid for their contributions to the system. Secondly, PLS are the token with which users purchase game assets (CHIPS) to play games. PLS provides an opportunity to expand the model of token distribution, and may explore models in which a game rewards winners with the tokens of the game system itself.
CHIPS are the tokens necessary to play on-chain games. CHIPS are bought with PLS. The independent game developers are free to decide on the exchange rate of PLS and CHIPS as well as on what role CHIPS will play in their games.
DAC PLAY is using DPOS. The advantage of DPOS is that it allows for faster block confirmation and also allows for scalability to the level of VISA's 10,000 payment transactions per second. Meanwhile the system is still decentralized in that there is neither a single point of failure nor a single point of control. Delegates have the rather simple job of signing new blocks and can be fired on command if they do not perform their duties. Consensus on a whole is reached by stakeholders, whereas in traditional Proof Of Work schemes only hashing participants contribute to the network consensus, leaving shareholders who don’t mine unrepresented.
DAC PLAY is using a provable distributed RNG algorithm from DPOS. “Distributed” means that the random number of one block is generated by the previous 101 delegates’ revealed secret, so as long as at least one of them are honest, the resulting random number is truly random. “Provable” means that they need to publish the hash of their secrets to the blockchain in the next round. The revealed secret’s hash must be the hash they published last time. They can not cheat by revealing selective favourable secret because the hash of the secret must be included in previous produced block.
Traditional online-game providers (take minecraft or game alliance as an example) can use DAC PLAY to issue their game tokens and use DAC PLAY as the public ledger to trade all in-game assets without any counterparty risk. After the coins are sold, they can be deposit to the various games and what is left over can be sold on the the DAC PLAY exhchange.
The crowdfunding of playshare (PLS) will start on Jan 5th, 2015 UTC through DacX.com, please stay tuned!

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Snapshot & Allocation

Please visit DacX.com for crowdfunding detail

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