DACPLAY Foundation

DAC PLAY

New Updates of Dapp and Token Migration

Migration codes is finished and under testing.

Be pleased to give update that the hardfork codes for the old PLAY 2.0 Network have been ready and is now undertesting, and the token part of the new Dapp is almost finished, and now been testing on Ethereum kovan network.

There are some new changes to the migration roadmap and solution. The old solution uses oraclize.it to query and check the signature. but it was found that there are two different types of balances that required to be migrate: the accout balance and the address balance. It is not very complex for the accout balance to migrate, but for the address balance, there are some huge issue with user experience for normal users, because every account could have a lot of addresses, which means user need to do a lot of operations to finish the operation. So the solution was changed to a new one.

The new solution do not use oraclize.it, but a new type of graphene operation (account_balance_migrate_operation) will be added to the upcoming hardfork, user only need to signed a transaction including this operation for migration, for those who have not claim their balance to account yet, the "claim_balance_operation" will be keep for importing wallet in old format, but after the hard fork, some other operations such as transfer operations, asset management operations etc will be removed, so user could not transfer assets around after the hard fork. In the way, the system can not be mess up and users are encouraged to migrate to new Ethereum Dapp as soon as possible.
 

The hard fork is estimated to be happen at the end of Oct, and after that the Token Contract in new Dapp should already been fully tested and users can start to migrate then. A detailed migration guide will be provided, please stay tuned.

Full Article

Download DACPLAY2 Newest Client

DACPLAY is upgrading to 2.0. Old network is stopped at block 4674453. Please download 0.5.0 client to export your wallet key and import them in 2.0 web wallet to use.

Draw The Future

Decentralize All Things, No Middle Man!

Decentralized marketplace between crypto world and the game assets world

Traditional game providers will be able to sell their game coins and game assets to people though DAC PLAY, which can be consider as the door opened to the crypto world and than the entire world.

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Blockchain based game platfrom

Provable fair game and truly random number generation is always be a problem for games, the algorithm from BitShares DPOS, we first can use this service based on blockchain in games.

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Peer to peer game assets exchange

DAC PLAY is not only a marketplace for selling goods like game coins and assets, people can also trade with each other with game coins peer to peer using exchange we provide.

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DAC PLAY White Paper

Tehnical White Paper None-Technical White Paper

DAC PLAY Crowdfunding

Crowdfunding has completed

Bitshares PLAY's crowdfunding is set to start at 00:00 (UTC) 2015.01.05 till 00:00 (UTC) 2015.02.02 on DACX.com for a 28-day period. Investors can simply send Bitcoin to the specified address.

PLS(playshares) has a fixed amount of 2 billion, 20% (400 million) of which will be distributed for crowdfunding. For 1 btc, 100,000 PLS will be offered with a progressively decreasing bonus. For the first week, there will be a 30% of bonus;the second, 20%;the third, 10%;the fourth, none. The rest of the PLS that is not given out will be evenly distributed to investors of the previous four weeks (according to the proportion of the PLS they hold).

Simply put:

  • 1st week: 1BTC=130,000PLS
  • 2nd week: 1BTC=120,000PLS
  • 3rd week: 1BTC=110,000PLS
  • 4th week: 1BTC=100,000PLS

When 3000BTC is gathered before 2015.02.02, the crowdfunding will be ended in advance. The BTC that is sent to the crowdfunding address will be given back to the sent address.

For example, if during the first week, 3000BTC is received, the crowdfunding will be ended with 390 million PLS distributed. Then the remaining 10 million PLS will be given to all that have participated in the crowdfunding, making 1 BTC with 133,333PLS of return. If in the end, the fund that is collected at the end of the 28-day raising period is less than 3000BTC, there will be more PLS left to give to the investors who have participated.

Due to the fact that the private key of Bitcoin is the only proof for the later distributed PLS's ownership, investors must send from where they control their own private keys (like wallets).

Prospectus Visit dacx.com

FAQ

Subtitle

Playshares (PLS) are the tokens of the system. PLS are designed first to be the shares of the DAC PLAY System, and thus the unit in which dividends are paid to PLS holders and delegates of PLAY are paid for their contributions to the system. Secondly, PLS are the token with which users purchase game assets (CHIPS) to play games. PLS provides an opportunity to expand the model of token distribution, and may explore models in which a game rewards winners with the tokens of the game system itself.
CHIPS are the tokens necessary to play on-chain games. CHIPS are bought with PLS. The independent game developers are free to decide on the exchange rate of PLS and CHIPS as well as on what role CHIPS will play in their games.
DAC PLAY is using DPOS. The advantage of DPOS is that it allows for faster block confirmation and also allows for scalability to the level of VISA's 10,000 payment transactions per second. Meanwhile the system is still decentralized in that there is neither a single point of failure nor a single point of control. Delegates have the rather simple job of signing new blocks and can be fired on command if they do not perform their duties. Consensus on a whole is reached by stakeholders, whereas in traditional Proof Of Work schemes only hashing participants contribute to the network consensus, leaving shareholders who don’t mine unrepresented.
DAC PLAY is using a provable distributed RNG algorithm from DPOS. “Distributed” means that the random number of one block is generated by the previous 101 delegates’ revealed secret, so as long as at least one of them are honest, the resulting random number is truly random. “Provable” means that they need to publish the hash of their secrets to the blockchain in the next round. The revealed secret’s hash must be the hash they published last time. They can not cheat by revealing selective favourable secret because the hash of the secret must be included in previous produced block.
Traditional online-game providers (take minecraft or game alliance as an example) can use DAC PLAY to issue their game tokens and use DAC PLAY as the public ledger to trade all in-game assets without any counterparty risk. After the coins are sold, they can be deposit to the various games and what is left over can be sold on the the DAC PLAY exhchange.
The crowdfunding of playshare (PLS) will start on Jan 5th, 2015 UTC through DacX.com, please stay tuned!

Visit WIKI Visit PLAYTALK forum

Project Updates

Snapshot & Allocation

Please visit DacX.com for crowdfunding detail

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