DACPLAY Foundation


PLS Token Auto Migration will stop on 2019 April 15th 00:00 UTC Time

PLS Token Auto Migration Stop Notification

About one and a half years ago, PLS Token start to migrate to the new network of Ethereum and the roadmap and goal has changed then, the new PLS token now exist as pure ERC-20 Token, and could have other usage/swap/stake using in future features. The auto migration support will stop after April 15th 2019. After that, there might be two months of more mannual migration support on request to mail contact@dacplay.org, all token migration will stop after June 15th 2019.

Please start migration ASAP if your PLS has not been migrated yet, Go to the migration guide and follow the step to finish the migration!

Migration Guide for PLS Tokens

The migration process have been running for 1.5 years, last year Canonical announced that Ubuntu 14.04 would reach End of Life on April 30, 2019. Because most of the DACPLAY 2.0 nodes are running on ubuntu 14.04, support of latest ubuntu requires code changes and testing, support is no longer secure and cost effective afterwards. So the maintance of the auto migration service will be stoped at the same time, before April 15th. After that, there might be two more months of manual support.

大约一年半之前,PLS通证开始进行自动迁移,由旧的2.0版本的石墨烯链迁移至以太坊网络,以ERC-20通证的形式存在和延续,后续可能用于其他TOKEN的兑换,交易,或者空投,更多的使用用途开发受限于社区捐献资源和加密游戏资产的发展。最近半年的进行迁移的请求已经非常少,并且由于Ubuntu系统将会在4月30日开始停止对14.04版本(大部分2.0版本节点所使用的系统)进行安全更新,因此计划在19年4月15日之前停止PLS通证的自动迁移服务,在此之后如果有请求,可能还有另外两个月的手动迁移支持,但需要通过邮件至 contact@dacplay.org沟通验证,并进行手动处理,手动迁移支持是临时性的且可能缓慢。


Migration Guide for PLS Tokens



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Download DACPLAY2 Newest Client

DACPLAY is upgrading to 2.0. Old network is stopped at block 4674453. Please download 0.5.0 client to export your wallet key and import them in 2.0 web wallet to use.

Draw The Future

Decentralize All Things, No Middle Man!

Decentralized marketplace between crypto world and the game assets world

Traditional game providers will be able to sell their game coins and game assets to people though DAC PLAY, which can be consider as the door opened to the crypto world and than the entire world.

View details »

Blockchain based game platfrom

Provable fair game and truly random number generation is always be a problem for games, the algorithm from BitShares DPOS, we first can use this service based on blockchain in games.

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Peer to peer game assets exchange

DAC PLAY is not only a marketplace for selling goods like game coins and assets, people can also trade with each other with game coins peer to peer using exchange we provide.

View details »

DAC PLAY White Paper

Tehnical White Paper None-Technical White Paper

DAC PLAY Crowdfunding

Crowdfunding has completed

Bitshares PLAY's crowdfunding is set to start at 00:00 (UTC) 2015.01.05 till 00:00 (UTC) 2015.02.02 on DACX.com for a 28-day period. Investors can simply send Bitcoin to the specified address.

PLS(playshares) has a fixed amount of 2 billion, 20% (400 million) of which will be distributed for crowdfunding. For 1 btc, 100,000 PLS will be offered with a progressively decreasing bonus. For the first week, there will be a 30% of bonus;the second, 20%;the third, 10%;the fourth, none. The rest of the PLS that is not given out will be evenly distributed to investors of the previous four weeks (according to the proportion of the PLS they hold).

Simply put:

  • 1st week: 1BTC=130,000PLS
  • 2nd week: 1BTC=120,000PLS
  • 3rd week: 1BTC=110,000PLS
  • 4th week: 1BTC=100,000PLS

When 3000BTC is gathered before 2015.02.02, the crowdfunding will be ended in advance. The BTC that is sent to the crowdfunding address will be given back to the sent address.

For example, if during the first week, 3000BTC is received, the crowdfunding will be ended with 390 million PLS distributed. Then the remaining 10 million PLS will be given to all that have participated in the crowdfunding, making 1 BTC with 133,333PLS of return. If in the end, the fund that is collected at the end of the 28-day raising period is less than 3000BTC, there will be more PLS left to give to the investors who have participated.

Due to the fact that the private key of Bitcoin is the only proof for the later distributed PLS's ownership, investors must send from where they control their own private keys (like wallets).

Prospectus Visit dacx.com



Playshares (PLS) are the tokens of the system. PLS are designed first to be the shares of the DAC PLAY System, and thus the unit in which dividends are paid to PLS holders and delegates of PLAY are paid for their contributions to the system. Secondly, PLS are the token with which users purchase game assets (CHIPS) to play games. PLS provides an opportunity to expand the model of token distribution, and may explore models in which a game rewards winners with the tokens of the game system itself.
CHIPS are the tokens necessary to play on-chain games. CHIPS are bought with PLS. The independent game developers are free to decide on the exchange rate of PLS and CHIPS as well as on what role CHIPS will play in their games.
DAC PLAY is using DPOS. The advantage of DPOS is that it allows for faster block confirmation and also allows for scalability to the level of VISA's 10,000 payment transactions per second. Meanwhile the system is still decentralized in that there is neither a single point of failure nor a single point of control. Delegates have the rather simple job of signing new blocks and can be fired on command if they do not perform their duties. Consensus on a whole is reached by stakeholders, whereas in traditional Proof Of Work schemes only hashing participants contribute to the network consensus, leaving shareholders who don’t mine unrepresented.
DAC PLAY is using a provable distributed RNG algorithm from DPOS. “Distributed” means that the random number of one block is generated by the previous 101 delegates’ revealed secret, so as long as at least one of them are honest, the resulting random number is truly random. “Provable” means that they need to publish the hash of their secrets to the blockchain in the next round. The revealed secret’s hash must be the hash they published last time. They can not cheat by revealing selective favourable secret because the hash of the secret must be included in previous produced block.
Traditional online-game providers (take minecraft or game alliance as an example) can use DAC PLAY to issue their game tokens and use DAC PLAY as the public ledger to trade all in-game assets without any counterparty risk. After the coins are sold, they can be deposit to the various games and what is left over can be sold on the the DAC PLAY exhchange.
The crowdfunding of playshare (PLS) will start on Jan 5th, 2015 UTC through DacX.com, please stay tuned!

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Project Updates

Snapshot & Allocation

Please visit DacX.com for crowdfunding detail

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